The enemies don´t have eight axis positions and don´t obey to the walking flow like the original game.
You can´t custom the keyboard keys yet.
The shift key is an almost a must to move and rotates to the sides if you are not aiming an enemy, otherwise, the current slow speed can drive you nuts ).
There is no joystick support yet (waiting for my Wii classic controller).
The Boss can´t pass through an open door sometimes.
In the last floor (9) when you kill the boss and go to the end, the game will show an error because there is no episode finish yet.
Enemies don´t have z-order yet to appear from back to front correctly.
Objects and enemies can appear after or before the walls.
The secret passages don´t move as the original for the same limitation as to the doors (but it works!).
The doors don´t have depth in the middle of the wall as the original game.
Enemies can in rare occasions trespass walls.
It´s far away from an optimized game, some parts if you don´t choose auto graphic level can be slow as hell!.
Fixed Keys that are not cleared correctly when changing the stage.
Changed automatic graphics from 7-10 FPS to 8-12 FPS.
Random blocks appear when loading a map from stage to another, even cleaning all arrays.
Some enemies shot at you through walls.
Optimized raycast engine (about 1,5 FPS).
Little optimizations on auto graphics settings.
In the last stage when you try to finish it will give you an error.
Here are some limitations and known bugs in this version:
Fixed some bugs on the enemies when spotting the players.
Some sound effects now are using MOD samples, giving more speed to the game.
Implemented framebuffer for textures and objects.
Fixed bug where the boss was unable to get through the door.
Now players move at the same speed using frame time, independently of how much CPU the raycast engine is using.
Implemented perspective correction on the textures.
General optimizations in raycaster to use the optimizations of the new firmware.
Implement fire trajectory to a correct collision.
Fix objects on the 2x pixel detail mode.
Implement frame time speed to all entities.
(YOU NEED AT LEAST THE FIRMWARE VERSION 5.06 FOR CMM2 TO PLAY THIS) Wolfenstein 3D version from scratch for Colour Maximite 2