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Wolfenstein 3d maps with keys
Wolfenstein 3d maps with keys












wolfenstein 3d maps with keys

  • The enemies don´t have eight axis positions and don´t obey to the walking flow like the original game.
  • wolfenstein 3d maps with keys

  • You can´t custom the keyboard keys yet.
  • The shift key is an almost a must to move and rotates to the sides if you are not aiming an enemy, otherwise, the current slow speed can drive you nuts ).
  • There is no joystick support yet (waiting for my Wii classic controller).
  • The Boss can´t pass through an open door sometimes.
  • In the last floor (9) when you kill the boss and go to the end, the game will show an error because there is no episode finish yet.
  • Enemies don´t have z-order yet to appear from back to front correctly.
  • Objects and enemies can appear after or before the walls.
  • The secret passages don´t move as the original for the same limitation as to the doors (but it works!).
  • The doors don´t have depth in the middle of the wall as the original game.
  • Enemies can in rare occasions trespass walls.
  • It´s far away from an optimized game, some parts if you don´t choose auto graphic level can be slow as hell!.
  • Fixed Keys that are not cleared correctly when changing the stage.
  • Changed automatic graphics from 7-10 FPS to 8-12 FPS.
  • Random blocks appear when loading a map from stage to another, even cleaning all arrays.
  • Some enemies shot at you through walls.
  • Optimized raycast engine (about 1,5 FPS).
  • Little optimizations on auto graphics settings.
  • In the last stage when you try to finish it will give you an error.
  • Here are some limitations and known bugs in this version:
  • Fixed some bugs on the enemies when spotting the players.
  • Some sound effects now are using MOD samples, giving more speed to the game.
  • Implemented framebuffer for textures and objects.
  • Fixed bug where the boss was unable to get through the door.
  • Now players move at the same speed using frame time, independently of how much CPU the raycast engine is using.
  • Implemented perspective correction on the textures.
  • General optimizations in raycaster to use the optimizations of the new firmware.
  • Implement fire trajectory to a correct collision.
  • Fix objects on the 2x pixel detail mode.
  • Implement frame time speed to all entities.
  • (YOU NEED AT LEAST THE FIRMWARE VERSION 5.06 FOR CMM2 TO PLAY THIS) Wolfenstein 3D version from scratch for Colour Maximite 2














    Wolfenstein 3d maps with keys